Sunday, April 19, 2015
Halo
Halo is a military science fiction first-person shooter video game franchise created by Bungie and now managed and developed by 343 Industries, a subsidiary of Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished in combat with the parasitic Flood. The central focus of the franchise builds off the experiences of Master Chief John-117, one of a group of supersoldiers codenamed Spartans, and his artificial intelligence (AI) companion, Cortana. Other characters, such as Noble Six from Halo: Reach, are also introduced in the series. The term "Halo" refers to the Halo rings: large, habitable megastructures that were created by the Forerunners to destroy all sentient life. They are similar to the Orbitals in Iain M. Banks' Culture novels, and to author Larry Niven's Ringworld concept.
The games in the series have been praised as being among the best first-person shooters on a video game console, and are considered the Xbox's "killer app". This led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo. Fueled by the success of Halo: Combat Evolved, and by immense marketing campaigns from publisher Microsoft, its sequels went on to break various sales records. Halo 3 sold more than US$170 million worth of copies in the first twenty-four hours of its release, breaking the record set by Halo 2 three years prior. Halo: Reach, in turn, broke the record set by Halo 3, selling $200 million worth of copies on its first day of release. Continuing the trend, Halo 4 broke Halo: Reach 's record on its opening day by grossing $220 million. The games have sold over 60 million copies worldwide, with the games alone grossing almost $3.4 billion.
Strong sales of the games led to the franchise's expansion to other media; there are multiple best-selling novels, graphic novels, and other licensed products. Halo Wars took the franchise into new video game genre territory, as it is a real-time strategy game, while the rest of the games in the series are first-person shooters. Beyond the original trilogy, Bungie developed the expansion Halo 3: ODST, and a prequel, Halo: Reach, their last project for the franchise. A high-definition remake of the first game, entitled Halo: Combat Evolved Anniversary, was released on November 15, 2011, exactly ten years after the release of the original. A new installment in a second series of games, Halo 4, was released on November 6, 2012. Halo: The Master Chief Collection, a remastered compilation of the four primary Halo titles, was released for the Xbox One on November 11, 2014.
The cultural impact of the Halo series has been compared by writer Brian Bendis to that of Star Wars. The collective group of fans of the series is referred to as the "Halo Nation
The games of the main Halo trilogy were developed by Bungie, and are first-person shooters in which the player experiences most action from the protagonist's perspective. The first title in the series is the Xbox version of Halo: Combat Evolved, released on November 15, 2001. The game was initially intended to be released for Windows and Mac OS, until Microsoft's purchase of Bungie in 2000 led to the game becoming an Xbox launch title and platform exclusive. Halo: Combat Evolved introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in Halo: Combat Evolved, is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament. Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of Halo", which has remained fundamentally unchanged throughout the trilogy. In Halo: Combat Evolved, the player's health is measured in both hit points and a continually recharging energy shield. A Windows and Mac OS X port was later developed by Gearbox Software, and released on September 30 and November 11, 2003, respectively. A stand-alone expansion, entitled Halo: Custom Edition, was released as a Windows exclusive, and allowed players to create custom content for the game.
Its sequel, Halo 2 was released on the Xbox on November 9, 2004, and later for Windows Vista on May 17, 2007. For the first time, the game was released in two different editions: a standard edition with just the game disc and traditional Xbox packaging; and the Collector's Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly different user manual. Halo 2 introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding". Unlike its predecessor, Halo 2 fully supported online multiplayer via Xbox Live. The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games. This was a change from the more traditional "server list" approach, which was used to find matches in online games at this time. Upon release, Halo 2 became the game played by the most people on the Xbox Live service that week; it retained this title for over two years – the longest streak any game has held the spot.
Halo 3 is the final game in the main Halo trilogy, ending the story arc begun in Halo: Combat Evolved. The game was released on the Xbox 360 on September 25, 2007. It adds to the series new vehicles, new weapons, and a class of items called equipment. The game also includes a limited map-editing tool, known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry. Players can also save a recording of their gameplay sessions, and view them as video, from any angle.
At E3 2014, Microsoft and 343 Industries announced Halo: The Master Chief Collection, released on November 11, 2014. The collection is an all-in-one Xbox One disc that includes the full campaigns and multiplayer for Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4.
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